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brandan chen
Game Design Intern
Contributions
Analyzed player drop rates, death rates, and POI data to balance loot density and refine level design
Designed and blocked out "Police Station" (cut in the final product) in the Radiant game engine for Warzone 2.0's Ashika Island
Iterated on level design through playtesting and discussing feedback with team members
Gained hands-on experience in production techniques in Confluence and JIRA by shadowing producers
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