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Game Design Intern


Contributions
  • Analyzed player drop rates, death rates, and POI data to balance loot density and refine level design
  • Designed and blocked out "Police Station" (cut in the final product) in the Radiant game engine for Warzone 2.0's Ashika Island
  • Iterated on level design through playtesting and discussing feedback with team members
  • Gained hands-on experience in production techniques in Confluence and JIRA by shadowing producers


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