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BLADE

Contributions

  • Triaged tasks to 12 team members in Trello

  • Learned Game Design and Production Fundamentals

  • Learned Unreal Engine fundamentals

  • Produced dark, ambient music in LogicProX

 

This was my very first game project! Fortunately, I had great mentors to show me the ropes of game development. I initially started as a music producer, but became quickly involved in game design and production meetings.


In regards to Production, I learned how to use a Kanban board, and helped schedule and distribute workloads during sprint planning to 12 other members in Trello. I was introduced to agile and scrum practices, and collaborated closely with software engineers and artists to communicate goals and expecations for combat, movement, level structure, and environment.





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